Moving images and immersive worlds for the biggest screens.

Nongravital is an Istanbul-based 3D and immersive studio, working worldwide since 2020. With leading agencies and brands we've animated campaigns for the Las Vegas Sphere, built worlds for LED-volume shoots and turned museum walls into stories — work that lives somewhere between the physical and the rendered.

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Brands we have worked with include Togg, Le Coq Sportif, Booking.com, Bosch, NFL, Yeni Rakı, Lexus, Nike, Nickelodeon, SEGA, Warner Bros, Activision Blizzard, Crocs, Cheetos, NetherRealm, DeWalt, Xfinity, Riyadh Air and Galatasaray.

01 — Selected Works

A small index of large gestures.

Vertical Cuts Las Vegas Sphere campaigns made with leading agencies, plus films for towers, phones and totems.

Case study

Riyadh Air — fourteen LED‑volume worlds in 22 days.

How we built the environments behind Riyadh Air's safety film when the footage we needed didn't exist — and what aviation taught us about clouds.

14 scenes · 6 people · 11520×2304

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N° 11 Riyadh Air — Safety FilmBackground environments for Riyadh Air's official safety film, played back on an LED-volume stage. Our part was the world behind the action: we created the background visuals for the LED wall. The studio shoot and final post-production were handled by other teams. Delivered in about three weeks, combining AI-assisted workflows, matte painting, CGI and compositing over live-action plates. LED-volume backgrounds AI workflows, Matte painting, CGI / Compositing 2025 View →
N° 12 Yeni Rakı — EraA premium beverage film crafted around fluid motion, atmospheric lighting, and refined sensory-driven storytelling. Brand film C4D, Houdini / Octane 2025 View →
N° 13 D'S Damat — Father's DayAn emotional fashion campaign celebrating fatherhood through elegant visuals and cinematic character moments. Campaign film C4D, Marvelous Designer / Octane 2025 View →
N° 14 Ephesus Experience MuseumAn immersive journey from the past to the present. Work for the Ephesus Experience Museum — designed for the archaeological site at Selçuk, Turkey. Immersive museum show C4D, Houdini / Octane, Redshift 2024 View →
N° 15 Mortal Kombat 1 — The Sphere Las VegasA high-impact cinematic content experience created for the Las Vegas Sphere, blending brutal energy with immersive large-scale visuals. Sphere animation · with agency C4D, Houdini / Octane 2024 View →
N° 16 Cheetos — The Sphere Las VegasA bold large-format Sphere campaign designed around playful scale, vibrant motion, and immersive visual impact. Sphere animation · with agency C4D, Houdini / Octane 2024 View →
N° 17 Le Coq Sportif — R2024A contemporary sports-fashion visual campaign focused on speed, rhythm, and premium product presentation. Campaign film C4D, Houdini / Octane 2024 View →

Case study

Togg at CES 2023 — three worlds for an LED corridor.

The forest, the city and Istanbul that surrounded every visitor walking through Togg's experience corridor in Las Vegas: point clouds, early-AI paintings and a Saturn concept that never flew.

3 worlds · 5 people · 1 month

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Case study

Ephesus Experience Museum — 116 megapixels a frame.

Three immersive rooms, built with historians over eight months — and rendered on a 40-GPU render farm we had to build ourselves.

3 rooms · 14 minutes · 40× RTX 4090

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Originals Personal films, title sequences and the early work the studio grew out of.
N° 25 The DotWithin a brief moment, we follow a dot. Something that seems distant, shifting as we get closer — unspoken desires, deferred possibilities, quietly growing expectations. The pursuit turns into a state, not a destination. The dot isn't fixed — perhaps it never was. We begin to notice the meaning within distance, and the act of nearing itself. This film is less about arriving, and more about being in between. Original short film C4D, Marvelous Designer / Octane 2026 View →
N° 26 Source of EntropyAn experimental audiovisual piece centered around transformation, disorder, and abstract motion systems. Experimental film C4D, Houdini / Octane 2021 View →
N° 27 MCMX — Main Title SequenceMain titles commissioned for an independent feature that was never released. The client came to us after seeing our Co-nundrum titles and asked for something in that spirit — we designed this one from scratch, blending graphic motion, typography and dramatic pacing. Title sequence · unreleased feature C4D, Marvelous Designer / Octane 2019 View →
N° 28 ResponseAn abstract motion design project exploring reaction, synchronization, and fluid visual communication. Experimental film C4D, Houdini / Octane 2018 View →
N° 29 Co-nundrum — Title SequenceAn unofficial, self-initiated title sequence — dark and conceptual, built to create tension through minimal motion and layered compositions. It later led to a commissioned title sequence: MCMX. Spec title sequence C4D, Houdini / Octane 2018 View →
02 — Expertise

Four disciplines. One language of motion.

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Art Direction

Concept, styleframes and look development that keep a world consistent — from the first sketch to a building-sized screen.

03 — Studio

We build for the moment a frame meets a wall, a screen, a stadium — and the audience forgets which one it was.

20+
Brands
7+
Countries
2020
Studio since

Small by design.

Nongravital was founded in Istanbul in 2020. At its core are four people: three generalists who make the work with their own hands, and a producer who keeps it on time. When a project needs more, we bring in specialists from a trusted freelance network we've built over the years.

It grew out of personal films and title sequences — work that led to the first commissions, and eventually to the Las Vegas Sphere, LED-volume stages and museum halls.

Why “Nongravital”?

We tend to take the jobs that look impossible — no footage to start from, no render farm that can handle it, no time, or a project that has already gone wrong somewhere else. When one of those lands, it feels like there's no gravity. That's the studio we wanted to build, and the name stuck.

How we work

We like to be part of the idea, not only the execution. Concept, look development, 3D, simulation, rendering and compositing all happen in-house — for agencies and brands from the US to Saudi Arabia, in English or Turkish.

Our own render farm

When commercial render farms couldn't handle our scenes, we built one: 20 machines and 40 RTX 4090 GPUs, managed with Deadline. Large-format work runs on our schedule, not on someone else's queue.

04 — Contact

Let's build the next big experience.

What are we making?
Budget projects usually start at $15k
Timeline optional
Replies within 48h · or email contact@nongravital.com