3D animation · CGI production
3D animation & CGI films.
Brand films, campaign films, product and collaboration launches, and title sequences — from concept boards to the final composite, made in-house in Istanbul by the same small team that animates for the Las Vegas Sphere.
- For
- Agencies and brands, worldwide
- Our role
- Concept, styleframes, look development, 3D animation, simulation, rendering, compositing
- Tools
- Cinema 4D, Houdini, Marvelous Designer, After Effects · Octane, Redshift
- Rendering
- Our own farm — 40 RTX 4090 GPUs
Selected films.
Brand, fashion and launch films, plus the title sequences the studio grew out of. Click any film to watch it.
-
A brand film for Yeni Rakı, centred on motion and light. Fluid transitions and atmosphere set the visual rhythm.
-
A film for D’S Damat’s Father’s Day campaign. A character-led story connects the theme of fatherhood with the brand’s world of menswear.
-
A film for Le Coq Sportif’s R2024 campaign. Sport and fashion meet through movement and rhythm, with the product at the centre of the imagery.
-
A launch film for the Higround × Sega collaboration. Sega’s classic gaming aesthetic is reinterpreted in a visual world that brings past and future together.
-
An apparel film for Nike × R92, exploring sportswear through movement. Garment shapes and silhouettes lead the visual story.
-
A fashion film for Kiğılı’s Tomorrow campaign. Understated, garment-led imagery explores the campaign’s themes of future clothing and sustainability.
-
A fashion film for Kaft’s Pakaru project, focused on texture, movement and garment silhouettes. Material and form shape the film’s visual language.
-
Main titles commissioned for an independent feature that was not released. Following the client’s interest in Co-nundrum, we designed a new opening built around typography, graphic motion and dramatic pacing.
-
A self-initiated concept title sequence, made independently of an official production. Dark compositions and restrained motion build tension in a piece that later led to the MCMX title commission.
Every film above has its own page — open a card’s link in a new tab, or watch the Showreel.
Who it's for
When the film has to be made, not shot.
- AgenciesYou have the idea and the client; you need a studio that can develop the look and produce the CGI end to end, inside your schedule.
- BrandsA launch, a collaboration or a campaign that needs a film — and a partner who can help shape the idea, not only render it.
- Films and seriesMain titles and title sequences, designed from scratch.
What you can buy
What we make, and what we don't.
We make
- Concept, boards and styleframes
- Look development: materials, light, colour
- 3D animation, cloth and effects simulation
- Rendering on our own farm, and compositing
- Versions of the same film for other formats — vertical, square, towers, totems and social
Tell us in the brief
- Live-action filming
- Voice-over, original music and sound design
- Media buying and placement
We're a CGI studio. If your film needs any of these, say so up front and we'll tell you what we cover and what comes from your other partners.
Process
How a film runs with us.
- Brief and slotWhat the film is for, where it runs, its length and formats, and the delivery date.
- Concept and styleframesBoards and still frames that set the look. You approve the direction before animation starts.
- Look developmentMaterials, light and colour tested on key shots.
- Animation and simulationShared as previews, so feedback lands while changes are still cheap.
- Rendering and compositingOn our own farm — a late change doesn't wait in someone else's queue.
- DeliveryFinal masters and cut-downs in the formats agreed at the start.
The number of review rounds at each stage is set in the quote, so everyone knows when a change is a revision and when it is new scope.
To get started
What helps us quote.
- Where it will runTV, online, social, a large screen or an event — and in which aspect ratios.
- Length and number of versionsThe hero film plus any cut-downs.
- Delivery dateAnd any fixed dates for approvals along the way.
- References and brand assetsMood references, brand guidelines, and product files or 3D models if they exist.
- A budget rangeEven a rough one helps us propose the right level of detail.
Time and budget
What moves the schedule.
Every film is quoted on its own. These are the things that change time and cost the most:
- Length and shot countMore shots means more animation, lighting and render time.
- Characters, cloth and fluidsSimulation-heavy shots take longer to set up and to render.
- How defined the idea isStarting from an approved script is faster than developing the concept together.
- Formats and versionsEach extra aspect ratio or cut-down is its own piece of work.
- DeadlineA tight air date can be possible, but it shapes what we propose.
Questions
Before you book us.
Do you work with agencies or directly with brands?
Both. Our Sphere campaigns were made with agencies, as the CGI studio behind the idea; for films we also work directly with brands.
Can you help with the idea, or only the production?
We prefer to be in early. A short brief is enough to start — we can develop the concept, boards and styleframes with you.
Where are you based, and what language do you work in?
In Istanbul, working with clients from the US to Saudi Arabia, in English or Turkish.
Same team, bigger screens
Beyond the frame.
Have a film in mind?