Immersive museums · 360° projection
Immersive rooms & 360° projection.
We design and produce the films that surround an audience — for museums, heritage sites, domes and brand spaces. Most recently: three rooms for the Ephesus Experience Museum, built with historians over eight months.
- Formats
- 180° and 360° rooms, projected floors, domes, LED monoliths, projection mapping
- Our role
- Concept, design, 3D content and rendering
- Largest canvas so far
- 27693×3577 walls + a 4096×4096 floor
- Rendering
- Our own farm — 40 RTX 4090 GPUs

The canvas
A film you stand inside.
An immersive room has no frame and no front. The audience walks in, turns around, looks down at the floor — and every surface is part of the picture. That is what makes these spaces powerful, and what makes them a different job from a film made for a screen.
The resolution is enormous, the story has to work from every direction, and the room itself is part of the edit. We design for all three from the first sketch.
What we've learned
What an immersive room asks for.
- Find the style firstAt Ephesus we spent the whole first month on design exploration — key scenes and look only. Production starts once the language is set, not before.
- See the room before it existsWe previsualise every room with visitors in it, so scale, pace and sightlines are decided before a single final frame is rendered.
- Accuracy is part of the designFor a historical subject we work alongside historians. Every asset — architecture, costume, armour, statues — is checked for the period, not only for beauty.
- Plan for frames nobody else renders116 megapixels a frame broke commercial render farms. So we built our own, and now plan rendering into the schedule from day one.


Featured project
Ephesus Experience Museum.
Three rooms beside the ancient city at Selçuk: a 180° film on a wraparound wall, an eight-minute 360° film with a projected floor, and a finale around a one-to-one replica of the Artemis of Ephesus, framed by vertical LED monoliths.
The 360° film builds to the night the Temple of Artemis burned. To move a camera through a world whose edges dissolve into drifting points, we rendered every shot twice — once as mesh, once as a simulated point cloud built in Houdini.

Process
How an immersive project runs with us.
- Design explorationKey scenes and look development until the visual language is agreed.
- PrevisualisationEach room built as a 3D model with visitors in it, to judge scale and pacing.
- ProductionAssets, animation and simulation — with historians or curators where the subject needs it.
- RenderingContinuous, on our own farm, alongside production rather than at the end.
- DeliveryFinal files to the venue's and the AV integrator's pixel maps and specifications.
Questions
Before you book us.
Do you supply projectors or LED hardware?
No — we design and produce the content. Projection, LED hardware and installation are handled by an AV integrator, and we work to their pixel maps and specifications from the first day.
Can you work with historians, curators or scientists?
Yes, and we prefer to. At Ephesus historians were part of the process throughout, and every asset was checked for historical accuracy before it was finished.
How long does an immersive project take?
Ephesus — fourteen minutes of film across three rooms — took eight months from first design to final render. Smaller rooms and shorter films take less. Tell us your opening date and we'll be honest about what fits.
What kinds of spaces do you design for?
Museums and heritage sites, 180° and 360° rooms, projected floors, domes, projection mapping on façades and historic walls, and LED installations in brand and exhibition spaces.
Do you work in Turkish?
Yes. We are based in Istanbul and work in English or Turkish. Bu sayfanın Türkçesi.
Other large formats
Beyond the room.
Planning a museum or immersive space?